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An Ontological Investigation of Militarism in the Films of Paul Verhoeven

artur.sumarokov22/01/26 12:3797

Paul Verhoeven stands as one of cinema’s most provocative directors, a filmmaker whose work relentlessly probes the darker recesses of human society through exaggerated violence, satirical excess, and unflinching depictions of the body. Born in Amsterdam in 1938, Verhoeven’s formative years were marked by the brutal realities of Nazi occupation during World War II—a period that imprinted upon him a profound aversion to authoritarianism, propaganda, and the seductive allure of militaristic ideologies. This personal history informs his cinematic oeuvre, transforming genre films into vehicles for philosophical inquiry. His Hollywood productions, in particular, dissect the structures of power, violence, and control that define modern existence.

Ontology, the branch of philosophy concerned with the nature of being, existence, and reality, provides a fitting lens for Verhoeven’s work. Militarism here is understood not merely as a political or institutional phenomenon but as a fundamental mode of being—a way in which individuals and societies constitute their essence through organized violence, hierarchical obedience, and the subordination of human corporeality to collective imperatives. In Verhoeven’s vision, militarism reshapes ontology: it redefines what it means to be human, transforming bodies into instruments, identities into uniforms, and existence into perpetual conflict. Verhoeven’s approach is distinctly satirical, employing hyperbole and irony to expose the absurdities and horrors of militaristic being. His films do not moralize overtly; instead, they immerse the viewer in the seductive aesthetics of power—gleaming uniforms, heroic poses, visceral action—only to undercut them with grotesque violence and moral ambiguity. This creates a tension that forces ontological reflection: What is the essence of a soldier in a militarized society? How does violence alter the being of the individual and the collective? Through key films such as RoboCop (1987), Total Recall (1990), and especially Starship Troopers (1997), Verhoeven explores militarism as an existential condition that erodes authenticity, reduces humanity to functionality, and constructs reality through propaganda and force. Central to this ontological critique is the body. Verhoeven’s cinema is corporeal in the extreme: bodies are penetrated, dismembered, augmented, and displayed. Militarism, in his portrayal, asserts itself ontologically through the domination of the flesh—turning the vulnerable human form into a site of control, sacrifice, and spectacle. This echoes philosophical concerns with embodiment, where being is inseparable from physicality, yet militarism seeks to transcend or instrumentalize it, often resulting in alienation or monstrous hybridity.

Total Recall: Memory, Identity, and Rebellion in a Constructed Reality

Total Recall stands as one of Verhoeven’s most ambitious Hollywood productions, a high-octane science fiction action film starring Arnold Schwarzenegger that grossed over $261 million worldwide and became a cultural touchstone. Adapted from Philip K. Dick’s short story "We Can Remember It for You Wholesale," the film expands the source material into a labyrinthine exploration of implanted memories, corporate tyranny, and revolutionary upheaval. The plot centers on Douglas Quaid, a construction worker in 2084 Earth who dreams recurrently of Mars. Dissatisfied with his mundane life and marriage to Lori (Sharon Stone), Quaid visits Rekall, a company offering implanted vacation memories. He chooses a fantasy as a secret agent on Mars, but the procedure triggers violent outbursts, suggesting his "Quaid" identity is itself a implant. Pursued by armed agents, Quaid flees to Mars, where he uncovers evidence that he is actually Hauser, a former operative for the villainous administrator Vilos Cohaagen (Ronny Cox). Cohaagen controls Mars' air supply, exploiting mutant workers descended from radiation exposure. Quaid/Hauser allies with rebels led by Kuato, a telepathic mutant conjoined to his brother’s torso, and Melina (Rachel Ticotin), a resistance fighter who was once Hauser’s lover. The film’s genius lies in its ontological ambiguity: Is Quaid’s awakening real, or is the entire adventure the "ego trip" memory package gone wrong? Verhoeven layers clues supporting both interpretations. Rekall’s salesman pitches the secret agent fantasy with details mirroring the plot—schizophrenic delusions, betrayal by a beautiful woman, heroic saving of the planet. A doctor at Rekall later claims Quaid is lobotomized in the memory chair, begging him to swallow a pill symbolizing "reality." Yet the narrative proceeds as if Quaid’s rebellion is genuine, culminating in the activation of ancient alien technology that terraforms Mars, providing free air and blue skies. This ambiguity interrogates identity as constructed and malleable. Quaid’s body becomes the battleground: augmented with strength but haunted by Hauser’s memories, he embodies a hybrid self. Verhoeven visualizes this through graphic violence—Lori’s brutal fight with Quaid, where she kicks him in the groin and he snaps her neck; Richter (Michael Ironside) drilling through workers' hands; mutants with grotesque deformities like the three-breasted prostitute Mary or Kuato’s parasitic emergence. The body is both erotic and expendable, desire intertwined with destruction. Militarism here is corporate: Cohaagen’s forces wear black tactical gear, enforcing monopoly through suffocation—literally controlling breath. Rebellion is visceral; Quaid disembowels disguises (literally pulling a tracking device from his nose) and uses holograms to outwit enemies. The film’s satire targets consumerism: Rekall sells fantasies as commodities, while Mars' brothels and bars commodify bodies. Even revolution risks co-optation—Hauser’s video reveals he willingly erased his memory to infiltrate rebels, suggesting Quaid’s heroism might be programmed. Verhoeven’s direction amplifies excess: slow-motion blood sprays, Schwarzenegger’s one-liners ("Consider that a divorce"), and Rob Bottin’s practical effects create a tactile, sweaty world. Jerry Goldsmith’s score pulses with urgency. The Mars setting—red dust storms, domed colonies—evokes colonial exploitation, mutants as subaltern victims of terrestrial greed. Ultimately, Total Recall posits identity as performative. Quaid chooses rebellion over Hauser’s complicity, affirming agency even in potential delusion. The famous final line—"I don’t know, maybe it’s all a dream"—followed by whiteout fade, leaves viewers in ontological limbo. Verhoeven refuses closure, mirroring life’s uncertainties under oppressive systems.

Starship Troopers: The Fascistic Ontology of Collective War

Starship Troopers represents Verhoeven’s most direct and audacious engagement with militarism’s ontological dimensions. Adapted loosely from Robert A. Heinlein’s novel, the film reimagines the source material as a blistering satire of fascist existence. In this future society, humanity is united under a Terran Federation locked in interstellar war against arachnid "bugs." Citizenship—and thus full participation in civic being—is earned exclusively through federal service, predominantly military. This premise establishes militarism as the foundational ontology of the social order: to exist fully as a citizen, one must submit to the disciplined, violent being of the soldier. The film’s propaganda interludes—cheerful recruitment ads interspersed with newsreels proclaiming "Service Guarantees Citizenship" and urging viewers to "Do Your Part"—function as ontological constructors. They fabricate a reality where individual being is meaningless outside the collective war effort. The attractive, Aryan-esque cast (blond, fit youths in crisp uniforms) embodies a seductive ideal of militaristic being: vitality fused with obedience, beauty aligned with destruction. Yet Verhoeven subverts this through ironic detachment; the ads mimic Nazi propaganda films, complete with heroic music and calls to unity against a dehumanized enemy. Ontologically, the bugs serve as the ultimate Other, stripped of any interiority or complexity. They are pure threat, insectile hordes devoid of language or culture, justifying endless war. This dehumanization reflects back on humanity: in defining itself against the monstrous, the Federation reveals its own fascistic essence. Soldiers like Johnny Rico (Casper Van Dien) begin as naive adolescents seeking adventure and status, but war reshapes their being. Rico’s arc—from high school footballer to hardened officer—illustrates the ontological shift: personal desires (romance, ambition) are subsumed into military hierarchy. Love becomes militarized (Carmen Ibanez rises through piloting ranks), and friendship is forged in combat. Violence in Starship Troopers is both exhilarating and absurdly graphic: limbs torn by bug claws, brains sucked out, bodies eviscerated in slow motion. This excess exposes the ontology of militarism as one of denial. Soldiers charge heroically into slaughter, their deaths rendered spectacular yet meaningless. The film’s climax, with troops cheering amid carnage, underscores a collective being addicted to war—a society where existence is affirmed only through destruction. Verhoeven presents militarism as a false transcendence: it promises purpose and belonging but delivers alienation and perpetual conflict. The ontological horror lies in the characters' unawareness. They inhabit a fascistic world blissfully, reciting slogans like "The only good bug is a dead bug" without irony. This "dreamlike fascism," as Verhoeven has described it, reveals militarism’s insidious power: it naturalizes itself as the essence of being, rendering critique invisible. In ontological terms, it is a Heideggerian "fallenness"—inauthentic existence absorbed into the "they" of the masses, where individual Dasein (being-there) dissolves into uniformed conformity. Even the film’s ending, with ongoing recruitment calls ("Would you like to know more?"), implies an eternal ontological loop. War is not a means to peace but the ground of being itself. Humanity’s essence, in this militarized ontology, is defined by enmity and violence, a perpetual mobilization that forecloses any alternative mode of existence.

RoboCop: The Cyborg Ontology of Corporate Militarism

In RoboCop, Verhoeven shifts from interstellar fascism to urban corporate dystopia, yet the ontological interrogation of militarism remains profound. Set in a decaying Detroit controlled by Omni Consumer Products (OCP), the film follows police officer Alex Murphy, brutally murdered and resurrected as a cyborg law enforcer. This transformation embodies militarism’s ontological violence: the reduction of human being to mechanical instrumentality under corporate command. Murphy’s death scene is one of cinema’s most visceral—shotgunned repeatedly, his body shredded in graphic detail. This corporeal destruction marks the erasure of his pre-militarized ontology: as a family man and dedicated cop, Murphy exists in relational authenticity (husband, father, colleague). Resurrection as RoboCop obliterates this, imposing a new being programmed for efficiency and obedience. His famous directives—"Serve the public trust, Protect the innocent, Uphold the law"—mask a fourth, secret one: never act against OCP. Militarism here is privatized; the police state serves capital, not society. The cyborg ontology is hybrid and tragic. RoboCop’s armored form transcends human frailty—bullets bounce off, strength amplified—yet this "enhancement" alienates him from his essence. Glimpses of humanity emerge: fragmented memories of his former life, a twirl of his gun evoking his son’s admiration. These hauntings reveal the ontological conflict: machine being versus residual human Dasein. Verhoeven uses close-ups on the visor and exposed mouth (Peter Weller’s lower face the only organic remnant) to emphasize this split—being trapped between flesh and metal. Corporate militarism extends to the city’s ontology. Detroit is a war zone, with OCP’s ED-209 robot failing spectacularly (shredding an executive in a boardroom demo), symbolizing technology’s dehumanizing potential. The rival project, RoboCop, succeeds by retaining just enough humanity to function as propaganda: a "hero" restoring order. Yet this order is illusory; violence begets violence, with gangs and corrupt officials thriving under corporate oversight. Verhoeven’s satire critiques Reagan-era neoliberalism, where militarized policing defends property over people. RoboCop’s final confrontation—reclaiming his name ("Murphy") while dispatching OCP villains—offers partial reclamation of authentic being. Yet the victory is pyrrhic; he remains a cyborg, forever altered. Militarism’s ontological imprint is indelible: once the body is instrumentalized, pure humanity cannot return. The film’s media interludes—absurd news reports and commercials—parallel Starship Troopers, constructing a reality desensitized to violence. Ontologically, society exists in complicit spectatorship, consuming militarized spectacle as entertainment.

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